Henrik Pettersson isn’t about to pass up a free phone. No one is around to claim it, after all. But the phone is strange with seemingly no way to turn it on. Still, it’s sleek and looks cool and should fetch him at least a few bucks at a pawn shop. That’s what HP thinks until he’s invited into the game. He initially believes it’s a prank but the invitation is just too tempting and the revelation that points earned translates into cash is all HP needs to be drawn in. As the game progresses, though, the tasks HP is set with escalate soon placing his own sister in danger. Now he must decide, is it worth it to continue even when leaving could mean his own life? Game kicks off an exciting trilogy that’s already made waves in Anders de la Motte’s native Sweden. The author draws on his own experience in policing and IT to create a frighteningly believable scenario in which otherwise ordinary folks become pawns of a far-reaching conspiracy all under the guise of gaming.
12/13 Becky Lejeune
GAME by Anders de la Motte. Atria/Emily Bestler Books; Reprint edition (December 3, 2013). ISBN 978-1476712888. 400p.